Difference between revisions of "DCIO.2020.ZIMR9253"

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This paper investigates the possibilities of using AR tools to bridge the gap between intuitive human crafting skill and fully automated process for material exploration and making in design processes such as in creating an interactive dialogue between designer, materials, and advanced tools in fabrication process as well as inventing various unique forms and ordinary designs. The approach is to see a combination between the intuitive process of human making and crafting in high-precision computer programming with fast fabrication of the robot that allows live interactive during design exploration. As a result, it helps designers revealing a lot of new potentials in material, uncovering more complex unique geometry-based material behaviors with its characteristics, with still combining a strong relationship between human hand and mind utilizing the application of intuitive programming methods, such as kinesthetic teaching, gesture recording using optic track tools, and robotic path manipulation. Thus, it enables live interaction and creates a direct dialogue between human intuition and robot during the exploration process.
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This paper investigates the possibilities of using Augmented Reality (AR) tools to bridge the gap between intuitive human crafting skill and fully automated process for material exploration and making in design processes. The discussion focuses on how AR tools create an interactive dialogue between designer, materials, and advanced tools in fabrication process as well as inventing various unique forms and ordinary designs. It discerns the combination of the intuitive human making and crafting processes with highly precised of computer programming and fastly fabricated advance machine. This technique enables live interaction during design exploration. By so doing, it assists designers in revealing uncovered potential of material and uncovering complex and unique geometry based on material behaviors and characteristics, by combining a strong relationship between human hand and mind utilizing the application of intuitive programming methods, such as kinesthetic teaching, gesture recording using optic track tools, and robotic path manipulation. All of which enable live interaction and create direct dialogues between human intuition and robot during the exploration process.
 
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Data is collected by a third-person through observing design processes of different cases using various design tools. Subsequently, the observation results were mapped based on several parameters to discover behavioral changes and their implication on design result in different cases and tools used.
The investigation used third-person observer as a data collection method to observe how designer works during design process in different design cases using various design tools. Subsequently, the observation results were mapped based on several parameters to see how the behavior changes during observation with different cases and tools to examine the implications to the final results and forms.
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The preliminary findings indicate an interesting result in creating a new form using the application of intuitive programming tools. Shifts in behaviour produce a new space for designers to think and a new way of exploring materials and investigating underexplored design opportunity out of it which leads to an efficient material usage and inventing a new opportunity of material used in the design as well as proposing a new possibility of methodology in the design realm.
The preliminary result indicated an interesting result in creating a new form using the application of intuitive programming tools. The shifting of behavior offered a new space for designers to think and create a new way of exploring materials and investigating the new design opportunity out of it which leads to an efficient material usage and inventing a new opportunity of material used in the design as well as proposing a new possibility of methodology in the design realm.
 
  
 
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Revision as of 15:59, 7 September 2020

  1. REDIRECT [[]]

Human Cognitive Shifting in AR and Computer-Assisted Material Crafting for Design and Making

by EKA PRADNYANIDA I GEDE


This paper investigates the possibilities of using Augmented Reality (AR) tools to bridge the gap between intuitive human crafting skill and fully automated process for material exploration and making in design processes. The discussion focuses on how AR tools create an interactive dialogue between designer, materials, and advanced tools in fabrication process as well as inventing various unique forms and ordinary designs. It discerns the combination of the intuitive human making and crafting processes with highly precised of computer programming and fastly fabricated advance machine. This technique enables live interaction during design exploration. By so doing, it assists designers in revealing uncovered potential of material and uncovering complex and unique geometry based on material behaviors and characteristics, by combining a strong relationship between human hand and mind utilizing the application of intuitive programming methods, such as kinesthetic teaching, gesture recording using optic track tools, and robotic path manipulation. All of which enable live interaction and create direct dialogues between human intuition and robot during the exploration process. Data is collected by a third-person through observing design processes of different cases using various design tools. Subsequently, the observation results were mapped based on several parameters to discover behavioral changes and their implication on design result in different cases and tools used. The preliminary findings indicate an interesting result in creating a new form using the application of intuitive programming tools. Shifts in behaviour produce a new space for designers to think and a new way of exploring materials and investigating underexplored design opportunity out of it which leads to an efficient material usage and inventing a new opportunity of material used in the design as well as proposing a new possibility of methodology in the design realm.

Keyword

Material, Crafting, Behavior, Human intuition, Augmented reality, Collaborative fabrication, Human cognition, Complex geometry.

Reference