DC I/O 2020

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Design Computation Input/Output 2020 [DC I/O 2020]

Editorials

  • S. Hanna, 2020, Opening the black box of design computation
  • R. Aish, 2020, Representation in Transition
  • P. Schumacher, 2020, Operationalising Architecture’s Core Competency
  • C. Speed, 2020, Designing from/with/by Data: Revisiting the ablative framework for Design Computation
  • J.Melvin, 2020, Dy by Dx: The thinking beyond convention

Proceedings

Algorithms

  • P.Poinet, Supporting collaborative design and project management for AEC using Speckle’s interactive data flow diagram
  • O.Green, An Introspective Approach to Apartment Design
  • C.S.Hsiao, Form-Finding Algorithm via Style Transfer
  • J. Ochs, Additive Manufacturing with Solid Wood: Continuous robotic laying of multiple wicker filaments through micro lamination

Cognitions

  • P. Horne, Validating an emotional feedback tool for architecture: investigating the conditioning imparted by instructed emotional assessment in a virtual environment
  • Z. A. Nasar, Supporting Design Decision Making Through Using ParaSIM Framework
  • S. Florescu, Augmenting the Vernacular: The emotional impact of cognitive affordance in the built environment
  • E. P. I Gede, Human Cognitive Shifting in AR and Computational Assisted Material Crafting for Design and Making Work

Cultures

  • Disrupting The Information Economy of Architecture With Satoshi’s Vision: How can blockchain applications in BIM help to support a circular economy inclusive to local independent and small-scale actors?
  • Assessing the role of virtual reality as a psychological design tool within current architectural practice
  • AR BIM Validation: The Prospective of Novel Applications in Site Management
  • Visuospatial Cities: Interdependencies between Visual Perception and Urban Environment
  • The waving timeline of AI: Foundations of the Algorithmic Archetype in Architecture

Posters

  • Voxel Printing of Neuroimaging
  • Current: A Platform for Urban Archive
  • Additive Manufacturing with Solid Wood
  • Exploring Interaction with Installations: Intended Experience vs Actual Experience
  • Three-dimensional Visual Attention Heatmap in Space: Measuring and Modelling Navigational Behaviours in Built Environment
  • Exploring alternative rules of distribution of POI in location-based games based on spatial configuration and visibility
  • Cognitive Agent-Based Life Process Modelling to Predict Social Performance in Workplace Design
  • Virtual Experiential Museum on Ajanta caves (VEMA): An Interactive Rediscovery of an Archaeological Site in India through Embodiment of Digital Heritage

Reference