Difference between revisions of "Game Design Document"
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{{Video game industry}} | {{Video game industry}} | ||
A '''game design document''' (often abbreviated '''GDD''') is a highly descriptive [[living document|living]] [[software design document]] of the [[video game design|design]] for a [[video game]].<ref name="ox240">[[#Oxland|Oxland 2004]], p. 240</ref><ref name="bs14">[[#BrSch|Brathwaite, Schreiber 2009]], p. 14</ref><ref>[[#Bates|Bates 2004]], p. 276.</ref><ref>[[#Bethke|Bethke 2003]], pp. 101–102</ref> A GDD is created and edited by the development team and it is primarily used in the [[video game industry]] to organize efforts within a development team. The document is created by the development team as result of collaboration between their [[Game designer|designers]], [[Game artist|artists]] and [[Game programmer|programmers]] as a guiding vision which is used throughout the [[video game development|game development]] process. When a game is commissioned by a game publisher to the development team, the document must be created by the development team and it is often attached to the agreement between publisher and developer; the developer has to adhere to the GDD during game development process. | A '''game design document''' (often abbreviated '''GDD''') is a highly descriptive [[living document|living]] [[software design document]] of the [[video game design|design]] for a [[video game]].<ref name="ox240">[[#Oxland|Oxland 2004]], p. 240</ref><ref name="bs14">[[#BrSch|Brathwaite, Schreiber 2009]], p. 14</ref><ref>[[#Bates|Bates 2004]], p. 276.</ref><ref>[[#Bethke|Bethke 2003]], pp. 101–102</ref> A GDD is created and edited by the development team and it is primarily used in the [[video game industry]] to organize efforts within a development team. The document is created by the development team as result of collaboration between their [[Game designer|designers]], [[Game artist|artists]] and [[Game programmer|programmers]] as a guiding vision which is used throughout the [[video game development|game development]] process. When a game is commissioned by a game publisher to the development team, the document must be created by the development team and it is often attached to the agreement between publisher and developer; the developer has to adhere to the GDD during game development process. | ||
+ | |||
+ | == Content == | ||
+ | A game design document may be made of text, images, diagrams, [[concept art]], or any applicable media to better illustrate design decisions. Some design documents may include functional [[Software prototyping|prototypes]] or a chosen [[game engine]] for some sections of the game. | ||
+ | |||
+ | Although considered a requirement by many companies, a GDD has no set industry standard form. For example, developers may choose to keep the document as a [[Word processing|word processed document]], or as an online [[Collaborative software|collaboration tool]]. | ||
+ | |||
+ | == Structure == | ||
+ | TABLE OF CONTENTS | ||
+ | I. GAME OVERVIEW | ||
+ | A. EXECUTIVE SUMMARY | ||
+ | B. STORYLINE (N/A) | ||
+ | C. NAMES (N/A) | ||
+ | II. CORE GAMEPLAY | ||
+ | A. MAIN GAME VIEW | ||
+ | B. CORE PLAYER ACTIVITY | ||
+ | C. GAME CONTROLS | ||
+ | D. IN-GAME GUI | ||
+ | III. CONTEXTUAL GAMEPLAY | ||
+ | A. GAME SHELL FUNCTIONS | ||
+ | B. GAME FLOW DIAGRAM | ||
+ | C. GAME MECHANICS | ||
+ | D. MULTIPLAYER MECHANICS (N/A) | ||
+ | E. SPECIAL FEATURES (N/A) | ||
+ | IV. GAME ELEMENTS | ||
+ | A. CHARACTERS | ||
+ | B. LEVEL / MISSION / AREA DESIGNS | ||
+ | C. OBJECTS (N/A) | ||
+ | D. INTRO SCENE | ||
+ | E. MENU | ||
+ | F. HOW TO PLAY | ||
+ | G. END SCREEN | ||
+ | V. SOUND | ||
+ | A. MUSIC | ||
+ | B. SOUND EFFECTS | ||
+ | VI. CHEATS | ||
+ | VII. APPENDIX A: GAMEFLOW DIAGRAM |
Revision as of 20:15, 13 April 2020
Template:Video game industry A game design document (often abbreviated GDD) is a highly descriptive living software design document of the design for a video game.[1][2][3][4] A GDD is created and edited by the development team and it is primarily used in the video game industry to organize efforts within a development team. The document is created by the development team as result of collaboration between their designers, artists and programmers as a guiding vision which is used throughout the game development process. When a game is commissioned by a game publisher to the development team, the document must be created by the development team and it is often attached to the agreement between publisher and developer; the developer has to adhere to the GDD during game development process.
Content
A game design document may be made of text, images, diagrams, concept art, or any applicable media to better illustrate design decisions. Some design documents may include functional prototypes or a chosen game engine for some sections of the game.
Although considered a requirement by many companies, a GDD has no set industry standard form. For example, developers may choose to keep the document as a word processed document, or as an online collaboration tool.
Structure
TABLE OF CONTENTS I. GAME OVERVIEW A. EXECUTIVE SUMMARY B. STORYLINE (N/A) C. NAMES (N/A) II. CORE GAMEPLAY A. MAIN GAME VIEW B. CORE PLAYER ACTIVITY C. GAME CONTROLS D. IN-GAME GUI III. CONTEXTUAL GAMEPLAY A. GAME SHELL FUNCTIONS B. GAME FLOW DIAGRAM C. GAME MECHANICS D. MULTIPLAYER MECHANICS (N/A) E. SPECIAL FEATURES (N/A) IV. GAME ELEMENTS A. CHARACTERS B. LEVEL / MISSION / AREA DESIGNS C. OBJECTS (N/A) D. INTRO SCENE E. MENU F. HOW TO PLAY G. END SCREEN V. SOUND A. MUSIC B. SOUND EFFECTS VI. CHEATS
VII. APPENDIX A: GAMEFLOW DIAGRAM- ↑ Oxland 2004, p. 240
- ↑ Brathwaite, Schreiber 2009, p. 14
- ↑ Bates 2004, p. 276.
- ↑ Bethke 2003, pp. 101–102