Difference between revisions of "Game Design Document"

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{{Video game industry}}
 
{{Video game industry}}
 
A '''game design document''' (often abbreviated '''GDD''') is a highly descriptive [[living document|living]] [[software design document]] of the [[video game design|design]] for a [[video game]].<ref name="ox240">[[#Oxland|Oxland 2004]], p. 240</ref><ref name="bs14">[[#BrSch|Brathwaite, Schreiber 2009]], p. 14</ref><ref>[[#Bates|Bates 2004]], p. 276.</ref><ref>[[#Bethke|Bethke 2003]], pp. 101–102</ref>  A GDD is created and edited by the development team and it is primarily used in the [[video game industry]] to organize efforts within a development team.  The document is created by the development team as result of collaboration between their [[Game designer|designers]], [[Game artist|artists]] and [[Game programmer|programmers]] as a guiding vision which is used throughout the [[video game development|game development]] process. When a game is commissioned by a game publisher to the development team, the document must be created by the development team and it is often attached to the agreement between publisher and developer; the developer has to adhere to the GDD during game development process.
 
A '''game design document''' (often abbreviated '''GDD''') is a highly descriptive [[living document|living]] [[software design document]] of the [[video game design|design]] for a [[video game]].<ref name="ox240">[[#Oxland|Oxland 2004]], p. 240</ref><ref name="bs14">[[#BrSch|Brathwaite, Schreiber 2009]], p. 14</ref><ref>[[#Bates|Bates 2004]], p. 276.</ref><ref>[[#Bethke|Bethke 2003]], pp. 101–102</ref>  A GDD is created and edited by the development team and it is primarily used in the [[video game industry]] to organize efforts within a development team.  The document is created by the development team as result of collaboration between their [[Game designer|designers]], [[Game artist|artists]] and [[Game programmer|programmers]] as a guiding vision which is used throughout the [[video game development|game development]] process. When a game is commissioned by a game publisher to the development team, the document must be created by the development team and it is often attached to the agreement between publisher and developer; the developer has to adhere to the GDD during game development process.
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== Content ==
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A game design document may be made of text, images, diagrams, [[concept art]], or any applicable media to better illustrate design decisions. Some design documents may include functional [[Software prototyping|prototypes]] or a chosen [[game engine]] for some sections of the game.
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Although considered a requirement by many companies, a GDD has no set industry standard form. For example, developers may choose to keep the document as a [[Word processing|word processed document]], or as an online [[Collaborative software|collaboration tool]].
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== Structure ==
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TABLE OF CONTENTS
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I. GAME OVERVIEW
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A. EXECUTIVE SUMMARY
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B. STORYLINE (N/A)
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C. NAMES (N/A)
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II. CORE GAMEPLAY
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A. MAIN GAME VIEW
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B. CORE PLAYER ACTIVITY
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C. GAME CONTROLS
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D. IN-GAME GUI
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III. CONTEXTUAL GAMEPLAY
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A. GAME SHELL FUNCTIONS
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B. GAME FLOW DIAGRAM
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C. GAME MECHANICS
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D. MULTIPLAYER MECHANICS (N/A)
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E. SPECIAL FEATURES (N/A)
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IV. GAME ELEMENTS
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A. CHARACTERS
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B. LEVEL / MISSION / AREA DESIGNS
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C. OBJECTS (N/A)
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D. INTRO SCENE
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E. MENU
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F. HOW TO PLAY
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G. END SCREEN
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V. SOUND
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A. MUSIC
 +
B. SOUND EFFECTS
 +
VI. CHEATS
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VII. APPENDIX A: GAMEFLOW DIAGRAM

Revision as of 20:15, 13 April 2020

Template:Video game industry A game design document (often abbreviated GDD) is a highly descriptive living software design document of the design for a video game.[1][2][3][4] A GDD is created and edited by the development team and it is primarily used in the video game industry to organize efforts within a development team. The document is created by the development team as result of collaboration between their designers, artists and programmers as a guiding vision which is used throughout the game development process. When a game is commissioned by a game publisher to the development team, the document must be created by the development team and it is often attached to the agreement between publisher and developer; the developer has to adhere to the GDD during game development process.

Content

A game design document may be made of text, images, diagrams, concept art, or any applicable media to better illustrate design decisions. Some design documents may include functional prototypes or a chosen game engine for some sections of the game.

Although considered a requirement by many companies, a GDD has no set industry standard form. For example, developers may choose to keep the document as a word processed document, or as an online collaboration tool.

Structure

TABLE OF CONTENTS I. GAME OVERVIEW A. EXECUTIVE SUMMARY B. STORYLINE (N/A) C. NAMES (N/A) II. CORE GAMEPLAY A. MAIN GAME VIEW B. CORE PLAYER ACTIVITY C. GAME CONTROLS D. IN-GAME GUI III. CONTEXTUAL GAMEPLAY A. GAME SHELL FUNCTIONS B. GAME FLOW DIAGRAM C. GAME MECHANICS D. MULTIPLAYER MECHANICS (N/A) E. SPECIAL FEATURES (N/A) IV. GAME ELEMENTS A. CHARACTERS B. LEVEL / MISSION / AREA DESIGNS C. OBJECTS (N/A) D. INTRO SCENE E. MENU F. HOW TO PLAY G. END SCREEN V. SOUND A. MUSIC B. SOUND EFFECTS VI. CHEATS

VII. APPENDIX A: GAMEFLOW DIAGRAM
  1. Oxland 2004, p. 240
  2. Brathwaite, Schreiber 2009, p. 14
  3. Bates 2004, p. 276.
  4. Bethke 2003, pp. 101–102