Difference between revisions of "Game Design Document"

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(Structure)
(VII. APPENDIX A: GAMEFLOW DIAGRAM)
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B. SOUND EFFECTS  
 
B. SOUND EFFECTS  
 
===VI. CHEATS===
 
===VI. CHEATS===
===VII. APPENDIX A: GAMEFLOW DIAGRAM===
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===VII. APPENDICES===
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APPENDIX A: GAMEFLOW DIAGRAM

Revision as of 20:23, 13 April 2020

Template:Video game industry A game design document (often abbreviated GDD) is a highly descriptive living software design document of the design for a video game.[1][2][3][4] A GDD is created and edited by the development team and it is primarily used in the video game industry to organize efforts within a development team. The document is created by the development team as result of collaboration between their designers, artists and programmers as a guiding vision which is used throughout the game development process. When a game is commissioned by a game publisher to the development team, the document must be created by the development team and it is often attached to the agreement between publisher and developer; the developer has to adhere to the GDD during game development process.

Content

A game design document may be made of text, images, diagrams, concept art, or any applicable media to better illustrate design decisions. Some design documents may include functional prototypes or a chosen game engine for some sections of the game.

Although considered a requirement by many companies, a GDD has no set industry standard form. For example, developers may choose to keep the document as a word processed document, or as an online collaboration tool.

Structure

I. GAME OVERVIEW

A. EXECUTIVE SUMMARY B. STORYLINE (N/A) C. NAMES (N/A)

II. CORE GAMEPLAY

A. MAIN GAME VIEW B. CORE PLAYER ACTIVITY C. GAME CONTROLS D. IN-GAME GUI

III. CONTEXTUAL GAMEPLAY

A. GAME SHELL FUNCTIONS B. GAME FLOW DIAGRAM C. GAME MECHANICS D. MULTIPLAYER MECHANICS (N/A) E. SPECIAL FEATURES (N/A)

IV. GAME ELEMENTS

A. CHARACTERS B. LEVEL / MISSION / AREA DESIGNS C. OBJECTS (N/A) D. INTRO SCENE E. MENU F. HOW TO PLAY G. END SCREEN V. SOUND A. MUSIC B. SOUND EFFECTS

VI. CHEATS

VII. APPENDICES

APPENDIX A: GAMEFLOW DIAGRAM
  1. Oxland 2004, p. 240
  2. Brathwaite, Schreiber 2009, p. 14
  3. Bates 2004, p. 276.
  4. Bethke 2003, pp. 101–102