Difference between revisions of "Neural Fields for Scalable Scene Reconstruction"
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[[DC I/O 2021]] Keynote by [https://jamestompkin.com// JAMES TOMPKIN]. https://doi.org/10.47330/DCIO.2022.AXBL8798 | [[DC I/O 2021]] Keynote by [https://jamestompkin.com// JAMES TOMPKIN]. https://doi.org/10.47330/DCIO.2022.AXBL8798 | ||
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=Abstract= | =Abstract= |
Revision as of 20:05, 5 November 2022
DC I/O 2021 Keynote by JAMES TOMPKIN. https://doi.org/10.47330/DCIO.2022.AXBL8798Abstract
Neural fields are a new (and old!) approach to solving problems over spacetime via first-order optimization of a neural network. Over the past three years, combining neural fields with classic computer graphics approaches have allowed us to make significant advances in solving computer vision problems like scene reconstruction. I will present recent work that can reconstruct indoor scenes for photorealistic interactive exploration using new scalable hybrid neural field representations. This has applications where any real-world place needs to be digitized, especially for visualization purposes.
Presentation
Conference Slides
Keywords
AI, Architect, Creativity, Displacement, Intelligence, Human, Machine, Software, Utilitarianism, Value
Reference
DOI: https://doi.org/10.47330/DCIO.2022.AXBL8798
Bibliography
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- Beavers, A.F., 2002. Phenomenology and Artificial Intelligence. Metaphilosophy 33, 70–82.
- Berkowitz, R., 2018. The Singularity and the Human Condition. Philosophy Today; Charlottesville 62, 337–355.