Difference between revisions of "Neural Fields for Scalable Scene Reconstruction"

From Design Computation
Jump to: navigation, search
Line 5: Line 5:
 
[[Category:Conferences]]
 
[[Category:Conferences]]
 
[[Category:Book]]
 
[[Category:Book]]
[[DC I/O 2021]] Keynote by [https://jamestompkin.com// JAMES TOMPKIN]. https://doi.org/10.47330/DCIO.2022.AXBL8798
+
[[DC I/O 2022]] Keynote by [https://jamestompkin.com// JAMES TOMPKIN]. https://doi.org/10.47330/DCIO.2022.AXBL8798
  
 
[[File:DCIO2022 S1 1 J-Tompkin.png|center|800px]]
 
[[File:DCIO2022 S1 1 J-Tompkin.png|center|800px]]

Revision as of 20:08, 5 November 2022

DCIO2022-Logo.png
DC I/O 2022 Keynote by JAMES TOMPKIN. https://doi.org/10.47330/DCIO.2022.AXBL8798
DCIO2022 S1 1 J-Tompkin.png

Abstract

Neural fields are a new (and old!) approach to solving problems over spacetime via first-order optimization of a neural network. Over the past three years, combining neural fields with classic computer graphics approaches have allowed us to make significant advances in solving computer vision problems like scene reconstruction. I will present recent work that can reconstruct indoor scenes for photorealistic interactive exploration using new scalable hybrid neural field representations. This has applications where any real-world place needs to be digitized, especially for visualization purposes.

Presentation

Left Video Recording.

Conference Slides

Left Conference Slides.

Keywords

AI, Architect

Reference

DOI: https://doi.org/10.47330/DCIO.2022.AXBL8798

Bibliography

  • Anderson, T.T., 2011. Complicating Heidegger and the Truth of Architecture. The Journal of Aesthetics and Art Criticism 69, 69–79.