Difference between revisions of "Neural Fields for Scalable Scene Reconstruction"

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[[DC I/O 2021]] Keynote by [https://jamestompkin.com// JAMES TOMPKIN]. https://doi.org/10.47330/DCIO.2022.AXBL8798
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[[DC I/O 2022]] Keynote by [https://jamestompkin.com// James Tompkin]. https://doi.org/10.47330/DCIO.2022.AXBL8798 | [[File:VideoRecord-Icon.png |Left|22px|link=https://youtu.be/tmuQJCVKTuI]] | [[File:Paper-Icon.png |Left|30px|link=https://www.dropbox.com/]] | [[File:Poster-Icon.png |Left|30px|link=https://www.dropbox.com/]] | [[File:Slides-Icon.png |Left|30px|link=https://www.dropbox.com/]]
  
[[File:DCIO2021 F-Berar.png|center|800px]]
 
  
=Abstract=
 
  
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[[File:DCIO2022 S1 1 J-Tompkin.png|center|800px]]
[[File:YouTube.png |Left|50px|link=https://www.youtube.com/watch?v=T_wkB680Hrw]] [https://www.youtube.com/watch?v=T_wkB680Hrw Video Recording].
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=Conference Paper=
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=Abstract=
[[File:PDF-Icon.png |Left|50px|link=https://www.dropbox.com/s/99ql59hn2ngyb11/DCIO2021_S3-3_F.Berar.pdf?dl=0]] [https://www.dropbox.com/s/99ql59hn2ngyb11/DCIO2021_S3-3_F.Berar.pdf?dl=0 Conference Paper].
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Neural fields are a new (and old!) approach to solving problems over spacetime via first-order optimization of a neural network. Over the past three years, combining neural fields with classic computer graphics approaches have allowed us to make significant advances in solving computer vision problems like scene reconstruction. I will present recent work that can reconstruct indoor scenes for photorealistic interactive exploration using new scalable hybrid neural field representations. This has applications where any real-world place needs to be digitized, especially for visualization purposes.
  
 
=Keywords=
 
=Keywords=
[[AI]], [[Architect]], [[Creativity]], [[Displacement]], [[Intelligence]], [[Human]], [[Machine]], [[Software]], [[Utilitarianism]], [[Value]]
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[[AI]], [[Architect]], [[Neural Fields]].
 
 
=Reference=
 
DOI: https://doi.org/10.47330/DCIO.2022.AXBL8798
 
  
 
=Bibliography=
 
=Bibliography=
 
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*Berkowitz, R., 2018. The Singularity and the Human Condition. Philosophy Today; Charlottesville 62, 337–355. http://dx.doi.org.libproxy.ucl.ac.uk/10.5840/philtoday2018522214.
 
*Braidotti, R., 2016. Posthuman Critical Theory, in: Critical Posthumanism and Planetary Futures. Springer India.
 
*Braidotti, R., 2013. The Posthuman, First Edition edition. ed. Polity Press, Cambridge, UK ; Malden, MA, USA.
 
*Clynes, M.E., Kline, N.S., 1960. Cyborgs and Space.
 
*De Lazari-Radek, K., Singer, P., 2017a. Utilitarianism - A Very Short Introduction. Oxford University Press, New York.
 
*Debarbieux, B., 2017. Hannah Arendt’s spatial thinking: an introduction. Territory, Politics, Governance 5, 351–367. https://doi.org/10.1080/21622671.2016.1234407.
 
*Floridi, L., 2014. The Online Manifesto. Springer, New York.
 
*Floridi, L., 2011. Against Digital Ontology. in: The Philosophy of Information. Oxford University Press, Oxford.
 
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*Greenfield, A., 2018. Radical Technologies: The Design of Everyday Life. Verso, London.
 
*Hale, J., 2012. Architecture, Technology and the Body: From the Prehuman to the Posthuman, in: The SAGE Handbook of Architectural Theory. SAGE Publications Ltd, London, pp. 513–533. https://doi.org/10.4135/9781446201756.n31.
 
*Haraway, D., 1991. Simians, Cyborgs, and Women : The Reinvention of Nature. Routledge. https://doi.org/10.4324/9780203873106.
 
*Haraway, D.J., 2007. When Species Meet. University of Minnesota Press.
 
*Haraway, D.J., Wolfe, C., 2016. The Companion Species Manifesto: DOGS, PEOPLE AND SIGNIFICANT OTHERNESS, in: Manifestly Haraway. University of Minnesota Press, pp. 91–198.
 
*Haraway, D.J., Wolfe, C., HARAWAY, D.J., WOLFE, C., 2016. Companions in Conversation, in: Manifestly Haraway. University of Minnesota Press, pp. 199–298.
 
*Harrison, A.L., 2013. Architectural Theories of the Environment: Posthuman Theory. Routledge, New York, NY.
 
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*Pepperell, R., 2003. The Posthuman Condition - Consciousness beyond the brain. Intellect Books, Bristol.
 
*Pereboom, D., 2011. Consciousness and the Prospects of Physicalism. Oxford University Press.
 
*Rosenthal, D., 1991. The Nature of Mind. Oxford Universit Press. Oxford. Rübsaam, A., n.d. Frictions in the Posthuman: Putting Posthumanism into Practice in Science Fiction.
 
*Ryle, G., 2009. The Concept of Mind. Routledge Ltd, New York.
 
*Saeidnia, S.A., Lang, A., Lang, A., 2017. The Human Condition. Macat Library. https://doi.org/10.4324/9781912281824.
 
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*Vinge, V., 1993b. The Coming Technological Singularity: How to Survive in the Post-Human Era.
 
*Walsh, P., 2011. The Human Condition as social ontology: Hannah Arendt on society, action and knowledge. History of the Human Sciences 24, 120–137. https://doi.org/10.1177/0952695110396289.
 
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Latest revision as of 12:45, 18 April 2023

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DC I/O 2022 Keynote by James Tompkin. https://doi.org/10.47330/DCIO.2022.AXBL8798 | Left | Left | Left | Left


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Abstract

Neural fields are a new (and old!) approach to solving problems over spacetime via first-order optimization of a neural network. Over the past three years, combining neural fields with classic computer graphics approaches have allowed us to make significant advances in solving computer vision problems like scene reconstruction. I will present recent work that can reconstruct indoor scenes for photorealistic interactive exploration using new scalable hybrid neural field representations. This has applications where any real-world place needs to be digitized, especially for visualization purposes.

Keywords

AI, Architect, Neural Fields.

Bibliography

  • Anderson, T.T., 2011. Complicating Heidegger and the Truth of Architecture. The Journal of Aesthetics and Art Criticism 69, 69–79.