Difference between revisions of "Neural Fields for Scalable Scene Reconstruction"

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(Keywords)
(Keywords)
 
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=Keywords=
 
=Keywords=
[[AI]], [[Architect]].
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[[AI]], [[Architect]], [[Neural Fields]].
  
 
=Bibliography=
 
=Bibliography=
 
*Anderson, T.T., 2011. Complicating Heidegger and the Truth of Architecture. The Journal of Aesthetics and Art Criticism 69, 69–79.
 
*Anderson, T.T., 2011. Complicating Heidegger and the Truth of Architecture. The Journal of Aesthetics and Art Criticism 69, 69–79.

Latest revision as of 12:45, 18 April 2023

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DC I/O 2022 Keynote by James Tompkin. https://doi.org/10.47330/DCIO.2022.AXBL8798 | Left | Left | Left | Left


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Abstract

Neural fields are a new (and old!) approach to solving problems over spacetime via first-order optimization of a neural network. Over the past three years, combining neural fields with classic computer graphics approaches have allowed us to make significant advances in solving computer vision problems like scene reconstruction. I will present recent work that can reconstruct indoor scenes for photorealistic interactive exploration using new scalable hybrid neural field representations. This has applications where any real-world place needs to be digitized, especially for visualization purposes.

Keywords

AI, Architect, Neural Fields.

Bibliography

  • Anderson, T.T., 2011. Complicating Heidegger and the Truth of Architecture. The Journal of Aesthetics and Art Criticism 69, 69–79.