Difference between revisions of "Ubiquitous computing"

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(Created page with "Category: Ubicomp ''Ubiquitous computing'' (or "ubicomp") is a concept in software engineering and computer science where computing is made to appear anytime and everywher...")
 
 
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[[Category: Ubicomp]]
 
[[Category: Ubicomp]]
''Ubiquitous computing'' (or "ubicomp") is a concept in software engineering and computer science where computing is made to appear anytime and everywhere. In contrast to desktop computing, ubiquitous computing can occur using any device, in any location, and in any format.
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''' Ubiquitous computing''' (or "'''ubicomp'''") is a concept in [[software engineering]] and [[computer science]] where computing is made to appear anytime and everywhere. In contrast to [[desktop computing]], ubiquitous computing can occur using any device, in any location, and in any format. A user interacts with the computer, which can exist in many different forms, including [[laptop computers]], [[Tablet computer|tablets]] and [[Computer terminal|terminals]] in everyday objects such as a [[refrigerator]] or [[Smartglasses|a pair of glasses]].  The underlying technologies to support ubiquitous computing include [[Internet]], advanced [[middleware]], [[operating system]], [[mobile code]], [[sensor]]s, [[microprocessor]]s, new [[I/O]] and user interfaces, [[Computer network|networks]], mobile protocols, location and positioning and [[new materials]].

Latest revision as of 16:41, 12 September 2017

Ubiquitous computing (or "ubicomp") is a concept in software engineering and computer science where computing is made to appear anytime and everywhere. In contrast to desktop computing, ubiquitous computing can occur using any device, in any location, and in any format. A user interacts with the computer, which can exist in many different forms, including laptop computers, tablets and terminals in everyday objects such as a refrigerator or a pair of glasses. The underlying technologies to support ubiquitous computing include Internet, advanced middleware, operating system, mobile code, sensors, microprocessors, new I/O and user interfaces, networks, mobile protocols, location and positioning and new materials.