Difference between revisions of "Mix Reality, Data and Experiences"

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[[Category:Conferences]]
 
[[Category:Conferences]]
 
[[Category:Book]]
 
[[Category:Book]]
[[DC I/O 2022]] Workshop by [[Octavian Gheorghiu]]. https://doi.org/10.47330/DCIO.2022.PEPG4740 | Watch [[File:VideoRecord-Icon.png |Left|22px|link=https://youtu.be/sC_16mZ7_vM]] | [[File:Paper-Icon.png |Left|30px|link=https://www.dropbox.com/]] | [[File:Poster-Icon.png |Left|30px|link=https://www.dropbox.com/]] | [[File:Slides-Icon.png |Left|30px|link=https://www.dropbox.com/]]
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[[DC I/O 2022]] Workshop by [[Octavian Gheorghiu]]. https://doi.org/10.47330/DCIO.2022.PEPG4740 | Watch [[File:VideoRecord-Icon.png |Left|22px|link=https://youtu.be/sC_16mZ7_vM]]
 
 
  
  

Revision as of 14:16, 21 March 2023

DCIO2022-Logo.png
DC I/O 2022 Workshop by Octavian Gheorghiu. https://doi.org/10.47330/DCIO.2022.PEPG4740 | Watch Left



Abstract

The workshop will explore the workflow of preparing and transferring data from CAD packages to the Unity Game engine. A 3d model of a house will be prepared for the mix reality experiences, going through the process of optimising the model geometry, adding textures and optimising the output required for mobile devices. In the game engine, we will prepare a diorama model that can be shared either as an augmented reality experience or as a virtual reality experience. We will be exploring how to add time base effects and create a user interface for the mix reality experiences.

Keywords

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Bibliography