Difference between revisions of "Manual of Style"
Abel Maciel (talk | contribs) (→Methods, Applications & Tutorials content pages) |
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|1. Application|| ||The method application and/of Intellectual background | |1. Application|| ||The method application and/of Intellectual background | ||
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− | |2. | + | |2. Description|| ||The general proposition, (self-evident or proved by a chain of reasoning. |
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| ||2.1 Principle||Description | | ||2.1 Principle||Description | ||
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| ||2.3 Generality||Description | | ||2.3 Generality||Description | ||
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− | |3. Implementation|| ||The computer code | + | |3. Implementation|| ||The computer code or mathematical model to illustrate the point. |
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− | |4. Propositions|| ||Description | + | |4. Related Propositions|| ||Description of similar cases. |
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|5. See also|| ||For internal Links | |5. See also|| ||For internal Links |
Revision as of 01:09, 27 August 2016
The Manual of Style (abbreviated as DCMoS, DCMOS or MoS) is the style manual for all Design Computation articles. This primary page of the guideline covers certain topics (e.g. punctuation) in detail and summarizes the key points of other topics. The detail pages, which are cross-referenced here and linked by this page's menu, provide specific guidance on those topics. If any contradiction arises, this page has precedence over all detail pages of the guideline.
Contents
Guidelines to categorizing pages
Design Computation wiki generates a page collating all categorizations applied in the database.
Super-Category | Description |
---|---|
Historical | Historical |
Method | Tagging methodological knowledge |
Category | Description |
---|---|
Manufacturing | Fabrication methods |
Simulation | modelling simulation methods |
Types of Pages
Design Computation wiki generates a page collating all categorizations applied in the database.
Page Type | Description |
---|---|
Historical | History of a method, process, etc. |
Theoretical | Theory of a method, process, etc. |
Case Study | Illustration by case study. |
Implementation | Code, Script and tactics. |
Historical & Theoretical pages
History and theory pages uses similar style to Wikipedia but are somehow shorter and focus only on computational design taxonomies, cultures and ontologies.
Page Session | Sub-Session | Description |
---|---|---|
Title | Description | |
Abstract | Description | |
1. Application | The method application and/of Intellectual background | |
2. Description | The general proposition, (self-evident or proved by a chain of reasoning. | |
2.1 Principle | Description | |
2.2 Precision | Description | |
2.3 Generality | Description | |
3. Implementation | The computer code or mathematical model to illustrate the point. | |
4. Related Propositions | Description of similar cases. | |
5. See also | For internal Links | |
6. References | Links for the many design development platform available listed in alphabetical order. For each platform, one might find internal and external links. | |
7. Bibliography | Links |
Methods, Applications & Tutorials pages
Application pages refer to material and methods shared by contributors for the resolution of design issues. This is often associated to live projects in the industry.
Tutorial pages contains a Title, with the abstract (no heading) following, the Principle explaining in detail the underpinning mathematical rationale of the principle being applied, the Steps explaining different codes and finally, whenever possible the Download for tutorial files.
Page Session | Sub-Session | Description |
---|---|---|
Title | Description | |
Abstract | Description | |
1. Theorem | The problem specification | |
2. Proposition | Description | |
2.1 Principle | Description | |
2.2 Precision | Description | |
2.3 Generality | Description | |
3. Execution | Description | |
3.1 Steps | Step by step implementation of the method. | |
3.2 Remarks | Any remarks on paradoxes, oddities, etc. in the implementation. | |
4. Sources | Links for the many design development platform available listed in alphabetical order. For each platform, one might find internal and external links. | |
C# | Internal and external links | |
Catia | Internal and external links | |
Dynamo | Internal and external links | |
Grasshopper | Internal and external links | |
Java | Internal and external links | |
JavaScript | Internal and external links | |
OpenFrameworks | Internal and external links | |
Processing | Internal and external links | |
Python | Internal and external links | |
5. Contacts | Names of contributors |
References
Classic referencing for the tutorial.
Bibliography
Relevant literature related to tutorial.