Difference between revisions of "Components Fusion in Modo Foundry"

From Design Computation
Jump to: navigation, search
 
 
Line 8: Line 8:
  
  
[[File:DCIO2022.png|center|800px]]
+
[[File:DCIO2022_WS3_F-Fadhil.png|center|800px]]
  
  

Latest revision as of 22:05, 18 April 2023

DCIO2022-Logo.png
DC I/O 2022 Workshop by Fadhil Fadhil. https://doi.org/10.47330/DCIO.2022.PFCU2358 | Watch Left


DCIO2022 WS3 F-Fadhil.png


Abstract

The course will introduce Modo software as a tool for component-based design. The design approach will focus on the fusion of discrete components with a distinct fabrication process. The course will introduce the process of starting with a primitive geometry that evolves into a multi-object component. The workshop will also address the upward and downward relationship between different parts of the component. We will introduce multiple techniques that explore multi-resolution surface modelling and the difference between 2D textures and 3D textures. Lastly, we will have a brief introduction of modo real-time render and different ways of lighting strategies and texture mapping.

Keywords

*, *

Bibliography