Difference between revisions of "Components Fusion in Modo Foundry"
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Latest revision as of 22:05, 18 April 2023
DC I/O 2022 Workshop by Fadhil Fadhil. https://doi.org/10.47330/DCIO.2022.PFCU2358 | Watch
Abstract
The course will introduce Modo software as a tool for component-based design. The design approach will focus on the fusion of discrete components with a distinct fabrication process. The course will introduce the process of starting with a primitive geometry that evolves into a multi-object component. The workshop will also address the upward and downward relationship between different parts of the component. We will introduce multiple techniques that explore multi-resolution surface modelling and the difference between 2D textures and 3D textures. Lastly, we will have a brief introduction of modo real-time render and different ways of lighting strategies and texture mapping.