Crowd simulation

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Crowd simulation is the process of simulating the movement of a large number of entities or characters; this technique is now commonly used in 3D computer graphics for film. While simulating crowds, observed human behavior and interactions are taken into account to replicate collective behavior. It is a method of creating virtual cinematography.

The need for crowd simulation arises when a scene calls for more characters than can be practically animated using conventional systems, such as skeletons/bones. Simulating crowds offer the advantages of being cost effective as well as allow for total control of each simulated character or agent.

Synonyms

Compulsory.Equivalent topics in order of similitude,listed from equivalent to least equivalent. Hyperlinked.

Definition

Compulsory. An abstract defining the topic and outlining the main Propositions of the topic.

Path finding algorithms in crow simulation

*Graph search *Potential Field algorithm (low computational cost) *combined potential field *Flow field pathfinding algorithm *Influencec Maps (Pathfinding Algorithm) *Pherormone Gradient, Deposition and difusion; *Can be a graph, mesh, etc. *search for video: 'The core meachnics of influence mapping' *Collaborative deffusion (Repenning) *Continuum Crowds (Popovic et al.) * Functional Crowds Crowds habiting spaces;


Motivation & Background

The theoretical framework, reasoning, Intellectual background. Includes detailed Characteristics and Theory.

Structures

The mechanism depiction of the topic clarifying.

Principle

Generality of the method or theory.

Precision

Generality of the method or theory.

Generality

Generality of the method or theory.

Application

Examples

Future Directions

Cross-References

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