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- ...ked interface while others explore completely novel and innovative uses of VR. The idea of using VR in architectural practice has a long history. As a tool with the potential3 KB (522 words) - 22:58, 4 May 2022
Page text matches
- [[Category:VR]]4 KB (519 words) - 20:34, 13 April 2020
- [[Category:VR]]136 bytes (16 words) - 20:18, 13 April 2020
- ...50), control group (50), evidence based design (47), human scale immersive vr system (46), feedback tool (40), built environment (40), visual stimulus (43 KB (413 words) - 23:27, 14 December 2020
- ...), self assessment (50), evidence based design (47), human scale immersive vr system (46), baseline measurement (40), architectural design evaluation too3 KB (413 words) - 23:11, 14 December 2020
- * [[Design Interfaces with VR]]5 KB (666 words) - 23:03, 3 January 2024
- #REDIRECT[[Design Interfaces with VR]]38 bytes (5 words) - 17:33, 20 April 2022
- ...ked interface while others explore completely novel and innovative uses of VR. The idea of using VR in architectural practice has a long history. As a tool with the potential3 KB (522 words) - 22:58, 4 May 2022
- ...ead. PwC. https://www.pwc.co.uk/issues/intelligent-digital/virtual-reality-vr-augmented-reality-ar/legal-regulatory-challenges-enterprise-application-vir library/ar-will-be-bigger-than-vr-but-we-shouldnt-be- comparing-them-7946e573ca0c.13 KB (1,577 words) - 21:52, 18 April 2023