Difference between revisions of "DC I/O 2020"
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*E. P. I Gede, Human Cognitive Shifting in AR and Computational Assisted Material Crafting for Design and Making Work | *E. P. I Gede, Human Cognitive Shifting in AR and Computational Assisted Material Crafting for Design and Making Work | ||
===Cultures=== | ===Cultures=== | ||
− | * | + | *Disrupting The Information Economy of Architecture With Satoshi’s Vision: How can blockchain applications in BIM help to support a circular economy inclusive to local independent and small-scale actors? |
− | * | + | *Assessing the role of virtual reality as a psychological design tool within current architectural practice |
− | * | + | *AR BIM Validation: The Prospective of Novel Applications in Site Management |
− | * | + | *Visuospatial Cities: Interdependencies between Visual Perception and Urban Environment |
− | * | + | *The waving timeline of AI: Foundations of the Algorithmic Archetype in Architecture |
+ | |||
=Posters= | =Posters= | ||
*Voxel Printing of Neuroimaging | *Voxel Printing of Neuroimaging |
Revision as of 18:43, 4 September 2020
Design Computation Input/Output 2020 [DC I/O 2020]
Contents
Editorials
- S. Hanna, 2020, Opening the black box of design computation
- R. Aish, 2020, Representation in Transition
- P. Schumacher, 2020, Operationalising Architecture’s Core Competency
- C. Speed, 2020, Designing from/with/by Data: Revisiting the ablative framework for Design Computation
- J.Melvin, 2020, Dy by Dx: The thinking beyond convention
Proceedings
Algorithms
- P.Poinet, Supporting collaborative design and project management for AEC using Speckle’s interactive data flow diagram
- O.Green, An Introspective Approach to Apartment Design
- C.S.Hsiao, Form-Finding Algorithm via Style Transfer
- J. Ochs, Additive Manufacturing with Solid Wood: Continuous robotic laying of multiple wicker filaments through micro lamination
Cognitions
- P. Horne, Validating an emotional feedback tool for architecture: investigating the conditioning imparted by instructed emotional assessment in a virtual environment
- Z. A. Nasar, Supporting Design Decision Making Through Using ParaSIM Framework
- S. Florescu, Augmenting the Vernacular: The emotional impact of cognitive affordance in the built environment
- E. P. I Gede, Human Cognitive Shifting in AR and Computational Assisted Material Crafting for Design and Making Work
Cultures
- Disrupting The Information Economy of Architecture With Satoshi’s Vision: How can blockchain applications in BIM help to support a circular economy inclusive to local independent and small-scale actors?
- Assessing the role of virtual reality as a psychological design tool within current architectural practice
- AR BIM Validation: The Prospective of Novel Applications in Site Management
- Visuospatial Cities: Interdependencies between Visual Perception and Urban Environment
- The waving timeline of AI: Foundations of the Algorithmic Archetype in Architecture
Posters
- Voxel Printing of Neuroimaging
- Current: A Platform for Urban Archive
- Additive Manufacturing with Solid Wood
- Exploring Interaction with Installations: Intended Experience vs Actual Experience
- Three-dimensional Visual Attention Heatmap in Space: Measuring and Modelling Navigational Behaviours in Built Environment
- Exploring alternative rules of distribution of POI in location-based games based on spatial configuration and visibility
- Cognitive Agent-Based Life Process Modelling to Predict Social Performance in Workplace Design
- Virtual Experiential Museum on Ajanta caves (VEMA): An Interactive Rediscovery of an Archaeological Site in India through Embodiment of Digital Heritage