Crowd simulation
Crowd simulation is the process of simulating the movement of a large number of entities or characters; this technique is now commonly used in 3D computer graphics for film. While simulating crowds, observed human behavior and interactions are taken into account to replicate collective behavior. It is a method of creating virtual cinematography.
The need for crowd simulation arises when a scene calls for more characters than can be practically animated using conventional systems, such as skeletons/bones. Simulating crowds offer the advantages of being cost effective as well as allow for total control of each simulated character or agent.
Methods
- [Real-time crowd], E.G: NHL 2017
- [Path finding algorithms in crow simulation
*Graph search *Potential Field algorithm (low computational cost) *combined potential field *Flow field pathfinding algorithm *Influencec Maps (Pathfinding Algorithm) *Pherormone Gradient, Deposition and difusion; *Can be a graph, mesh, etc. *search for video: 'The core meachnics of influence mapping' *Collaborative deffusion (Repenning) *Continuum Crowds (Popovic et al.) * Functional Crowds Crowds habiting spaces;