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2 KB (312 words) - 16:56, 21 March 2023
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- ...]]s, are often perceived as cultural symbols and as [[work of art|works of art]]. Historical civilizations are often identified with their surviving archi *The art and science of [[design]]ing [[building]]s and (some) [[nonbuilding structu12 KB (1,758 words) - 14:52, 18 December 2018
- ...ng and subdividing straight lines – a process not dissimilar from string art.xvii However, smoothly connecting their plotted points still required the h ...ng and subdividing straight lines – a process not dissimilar from string art. However, smoothly connecting their plotted points still required the help29 KB (4,584 words) - 21:34, 29 October 2016
- ...rt which doesn’t persist over time. It depends entirely on what form the art takes. It is just absurd to think that a performance should have a permanen ...thing is truly permanent, maybe we can see more clearly where the value of art and life is to be found: in experiencing them.4 KB (653 words) - 23:19, 24 October 2016
- ...we live, work and play, from the sculpture garden at the Museum of Modern Art in New York to his famous Glass House in New Canaan, Connecticut. This over994 bytes (140 words) - 15:05, 9 January 2018
- Craftmanship plays an important role in Design, Art and Architecture. Without craftmanship it would be impossible to realise id3 KB (435 words) - 17:09, 18 December 2018
- ...erbose or too short if they omit important details, neglect relevant prior art, or tamper with formatting rules just to save on page count. Typical length15 KB (2,273 words) - 12:32, 7 June 2023
- ...stration, application or systems poster, describe the current state of the art and its limitations. ...escribed above and improves upon previous work or the current state of the art.4 KB (566 words) - 17:54, 12 September 2020
- A game design document may be made of text, images, diagrams, [[concept art]], or any applicable media to better illustrate design decisions. Some desi ...game's selling points, [[target audience]], [[gameplay]], [[Video game art|art]], [[level design]], story, characters, [[User interface|UI]], assets, etc.4 KB (519 words) - 20:34, 13 April 2020
- ...ury BC, Ajanta caves are the finest surviving examples of ancient Buddhist art and architecture in India. Over the years paintings and the cave artwork ha2 KB (261 words) - 23:45, 14 December 2020
- ...stry. In the background section, this paper discusses the current state of art of blockchain and BIM coupling, and illustrates how blockchain is coursing3 KB (378 words) - 23:25, 14 December 2020
- ...thodology, 45 Selected and 28 Supporting Studies detailing 45 state-of-the-art SCLs are selected. Finally, 10 SCL properties that enable legally compliant1 KB (169 words) - 08:27, 21 February 2022
- The paper starts from the current state of the art in visual cognition, trait theory and complexity, followed by an experiment ...AND FURNHAM, A. 2014. Personality Correlates of Aesthetic Preferences for Art, Architecture, and Music. Empirical Studies of the Arts 32, 2, 231–255.10 KB (1,352 words) - 22:22, 8 June 2022
- ...owing perspective-correct stereo views. This was driven by a state-of-the-art SGI computer, many times more powerful than any standard PC (and about 20 t3 KB (522 words) - 22:58, 4 May 2022
- ...rizar, M., Lamb, A., & Kitamoto, A. (2020). Kaokore: A pre-modern japanese art facial expression dataset. arXiv preprint arXiv:2002.08595.19 KB (2,721 words) - 18:58, 8 October 2023
- *HUMIENNY, ZBIGNIEW, (2009), "State of art in standardization in GPS area" in CIRP Journal of Manufacturing Science an9 KB (1,073 words) - 22:28, 4 May 2022
- ...ing Heidegger and the Truth of Architecture. The Journal of Aesthetics and Art Criticism 69, 69–79.7 KB (918 words) - 19:01, 9 June 2022
- ...and Furnham, A. (2014) Personality Correlates of Aesthetic Preferences for Art, Architecture, and Music, Empirical Studies of the Arts, 32(2), pp. 231–22 KB (228 words) - 21:52, 8 June 2022
- ...merged as a transformative force, particularly within the realm of digital art and design. This workshop, led by Luis Fraguada from McNeel Europe, delved2 KB (221 words) - 22:36, 10 October 2023
- ...and tamper-proof record of product information. Based on the state-of-the-art review, design thinking and experimental methodologies, this study proposes ...ce, of a unique digital or physical item. Common examples include works of art, limited production sporting memorabilia or collectibles, in-world (metaver30 KB (4,201 words) - 12:09, 3 July 2022
- ...ing Heidegger and the Truth of Architecture. The Journal of Aesthetics and Art Criticism 69, 69–79.1 KB (191 words) - 12:45, 18 April 2023