Difference between revisions of "DC I/O 2020"
From Design Computation
Abel Maciel (talk | contribs) (→Cultures) |
Abel Maciel (talk | contribs) (→Proceedings) |
||
Line 16: | Line 16: | ||
==Proceedings== | ==Proceedings== | ||
===Algorithms=== | ===Algorithms=== | ||
− | * | + | *[[Supporting collaborative design and project management for AEC using Speckle’s interactive data flow diagram]] |
− | * | + | *[[An Introspective Approach to Apartment Design]] |
− | * | + | *[[Form-Finding Algorithm via Style Transfer]] |
− | * | + | *[[Additive Manufacturing with Solid Wood: Continuous robotic laying of multiple wicker filaments through micro lamination]] |
===Cognitions=== | ===Cognitions=== | ||
− | * | + | *[[Validating an emotional feedback tool for architecture: investigating the conditioning imparted by instructed emotional assessment in a virtual environment]] |
− | * | + | *[[Supporting Design Decision Making Through Using ParaSIM Framework]] |
− | * | + | *[[Augmenting the Vernacular: The emotional impact of cognitive affordance in the built environment]] |
− | * | + | *[[Human Cognitive Shifting in AR and Computational Assisted Material Crafting for Design and Making Work]] |
===Cultures=== | ===Cultures=== | ||
− | *Disrupting The Information Economy of Architecture With Satoshi’s Vision: How can blockchain applications in BIM help to support a circular economy inclusive to local independent and small-scale actors? | + | *[[Disrupting The Information Economy of Architecture With Satoshi’s Vision: How can blockchain applications in BIM help to support a circular economy inclusive to local independent and small-scale actors?]] |
− | *Assessing the role of virtual reality as a psychological design tool within current architectural practice | + | *[[Assessing the role of virtual reality as a psychological design tool within current architectural practice]] |
− | *AR BIM Validation: The Prospective of Novel Applications in Site Management | + | *[[AR BIM Validation: The Prospective of Novel Applications in Site Management]] |
− | *Visuospatial Cities: Interdependencies between Visual Perception and Urban Environment | + | *[[Visuospatial Cities: Interdependencies between Visual Perception and Urban Environment]] |
− | *The waving timeline of AI: Foundations of the Algorithmic Archetype in Architecture | + | *[[The waving timeline of AI: Foundations of the Algorithmic Archetype in Architecture]] |
=Posters= | =Posters= |
Revision as of 18:45, 4 September 2020
Design Computation Input/Output 2020 [DC I/O 2020]
Contents
Editorials
- S. Hanna, 2020, Opening the black box of design computation
- R. Aish, 2020, Representation in Transition
- P. Schumacher, 2020, Operationalising Architecture’s Core Competency
- C. Speed, 2020, Designing from/with/by Data: Revisiting the ablative framework for Design Computation
- J.Melvin, 2020, Dy by Dx: The thinking beyond convention
Proceedings
Algorithms
- Supporting collaborative design and project management for AEC using Speckle’s interactive data flow diagram
- An Introspective Approach to Apartment Design
- Form-Finding Algorithm via Style Transfer
- Additive Manufacturing with Solid Wood: Continuous robotic laying of multiple wicker filaments through micro lamination
Cognitions
- Validating an emotional feedback tool for architecture: investigating the conditioning imparted by instructed emotional assessment in a virtual environment
- Supporting Design Decision Making Through Using ParaSIM Framework
- Augmenting the Vernacular: The emotional impact of cognitive affordance in the built environment
- Human Cognitive Shifting in AR and Computational Assisted Material Crafting for Design and Making Work
Cultures
- Disrupting The Information Economy of Architecture With Satoshi’s Vision: How can blockchain applications in BIM help to support a circular economy inclusive to local independent and small-scale actors?
- Assessing the role of virtual reality as a psychological design tool within current architectural practice
- AR BIM Validation: The Prospective of Novel Applications in Site Management
- Visuospatial Cities: Interdependencies between Visual Perception and Urban Environment
- The waving timeline of AI: Foundations of the Algorithmic Archetype in Architecture
Posters
- Voxel Printing of Neuroimaging
- Current: A Platform for Urban Archive
- Additive Manufacturing with Solid Wood
- Exploring Interaction with Installations: Intended Experience vs Actual Experience
- Three-dimensional Visual Attention Heatmap in Space: Measuring and Modelling Navigational Behaviours in Built Environment
- Exploring alternative rules of distribution of POI in location-based games based on spatial configuration and visibility
- Cognitive Agent-Based Life Process Modelling to Predict Social Performance in Workplace Design
- Virtual Experiential Museum on Ajanta caves (VEMA): An Interactive Rediscovery of an Archaeological Site in India through Embodiment of Digital Heritage